During the production of Hitman 3 I was helping out on multiple levels as well as being the primary environment artist for the final level of the Hitman trilogy located in Romania.
While all other levels in Hitman are open sandbox levels this one was supposed to be more linear - more emphasis was set on presentation and experiences. At the same time it should be more challenging to the player, requiring to apply all the things you have learned when playing threw the Hitman trilogy.